normals, and framerate problem (with example pic)

okay so I finished this character for my game yesterday, and i’ve been playing with it in the game engine, but i’ve run across this problem, see for yourself, this is in 2.43

well about 2 seconds after I posted this, i figured out it has something to do with the fact that I had two textures, one has alpha transparencies for rips in the cape, the other is just solid, i still had aplha for the solid cape texture, when I turned it off, the fps went up, so i guess that solves that, except now it wont lok as cool <_< also, the problem with the normals still happens if it doesnt have a material assigned regardless of whether use blender materials is on or off, and which texture it has

There are a few things you can do. (If you haven’t already done it.)

One way to improve frame rate is too draw the poly’s on one side by deslecting the “Double Sided” button ( F9 > Mesh panel)

To fix the normals select your object. go into Edit Mode, select all the vertices and press “Ctrl + N” > recalculate Normals Outside.

Hope that helps. :slight_smile: