Normals are facing the right way but textures are not (solved)

I imported a texture as a plane. Used knife tool to cut a piece of it into a shape. Then extruded it to make a board. But the way it renders in the 3D viewport is strange. The textures are facing inside. But I displayed the normals and they are oriented correctly. Anybody know why?

Set the Alpha blend mode to opaque in the material settings.

That worked. Much appreciated. thanks.