I currently have a sculpted high poly mesh and a low poly mesh. I wish to create a normal map for the low poly mesh. I unwrapped the low poly mesh and then tried to bake the normals from the high poly mesh. I set the bake setting to tangent and selected to active. No other settings were changed. I have checked all normals to be facing the correct direction but the mirror modifiers are still applied and so only half of it should be correct.
I got this:
Any clues to fixing?