Actually my knowledge should be beyond this already, but… I was creating gears.
One model with extrusion and edgeloop details for nice edges. Edges got nice, but messed up the smoothness of the bevels and had lots of polies. See the blendfile - it’s not somewhere in the middle between sharp and rounded in these areas, which kinda sucks.
Second try: a curve. Bezier circle, subdivided it, set to vector, perfect shape, converted to mesh, cleaned out messy front and back mesh and redid it manually as seen below. Removed all duplicates and recalculated normals - but what do I see?
What the heck?
Another question: I tried to create this as a curve so I coul MAYBE create it as a flat curve and bevel it with another one. Well, that works, but only for the inside and outside part of the curve, but there’s no beveled filling possible - or is it possible after all and I’m just not getting it?
gears.blend (391 KB)