Hi, I am using a build of 2.37 and the normals in my model don’t appear to be pointing in the correct direction. I appear to have the same problem in 2.36.
It is an issue as I want to scale extruded face loops on parts of the model along the normal. eg. on the bumper.
Does anyone know the obvious that I must be missing?
try appending the mesh into a fresh file. maybe with an older version. i don’t know what the deal is with that mesh, though i vaguely recall seeing something similar. if you can’t fix it, i’d write a bug report.