Normals Shading oddly when armature posed.

Sorry I did try and post this earlier but my browser bugged out on me for some reason. Yes I neglected to change the Normal node to Tangent Space after I rebaked to Tangent Space, it does indeed now work.

NEW PROBLEM:

I’m now getting these funky lines appearing near seams when I bake it, by this I mean the things that look like chicken bones.