Ok, with my building, the normals are off on my walls. X is pointing down… It seems to be messing up my texturing (im not experienced in texturing, but it seems to be the issue). I tried Ctrl N, and Ctrl Shift N, and neither fixed it. Any way to change this? Thanks. (Ill post a screenshot after a while, I have some renders going)
Problem solved! Thank you guys anyways.
The purpose of a forum is to share solutions when someone finds them.
You can’t imagine how many times “flipped normals”-threads are created every week, so I guess it might be useful for others to post your solution, even if it’s a very simple one.
Oh, I apologize. All I did was I had my view set to Local, not Global.