Nostrils

I’m working on a monster called “Gorgon,” and I’m not done modeling the head yet, but have some basic features down.

But the Gorgon does not yet have nostrils, which I forgot to put in with the eyes.




Gorgon.blend (134 KB)

So I know edge loops might come in handy, but I don’t know how to use them correctly for this. If anyone can help, please do.

Thanks!

EDIT

The finished model is going to be exported to ZBrush for sculpting and texturing. Just thought I needed to add that :smiley:

I would put 1 to 2 circular edge loops around where the nostril goes and extrude the center face inwards.

Lol, thanks for suggesting, but I don’t exactly know how :smiley:
I know how to do edge loops, or is it the ring loop? But how do you do circular loops?