When I try to translate an object in edit mode, in this case a newly added cylinder, I rotate it slightly on the global y axis. I want to size it along the local z. From my understanding and based on videos I have watched, the local z usually translates in the direction top and bottom is pointing. In the pic below, I have the transform orientation set to local, but the manipulator is still respecting the global axis. I read that you can also press the quick keys to translate objects such as; g,s,r, and select axis (x,y,z) twice to translate on specific local axis, but that did not appear to work. Ideally what I would like to do is size the cylinder up and down to lengthen it without increasing the size of the entire object. I can set it flat on the x axis the size along the z with no issues, but I would like to do it as it is oriented in the picture if possible.
If I am not clear please ask me for more details and I will try to better explain.
Thank you in advance.