Not all textures facing same way?

Why do my textures face different directions? I have seams marked as well.

It looks like you need to rotate the individual faces inside the UV/Image editor

simply choose the face that have the Uvright want press U and then hit fallow active quad,

Follow Active Quads, if i’m using it right, isn’t doing anything.

I found out how to use it. Its helping alot. It was kinda confusing how to learn to use it, but i found out. Thank You.