I’m in the textured mode in the 3D window and an image that I’ve UV mapped onto a mesh doesn’t appear to be clipping. It does when I render or preview it, but not when I’m in the 3D view port. I’m not sure exactly why it’s doing this, but it might be because my wrap is bigger than the texture image I’m using. Right now, it’s just repeating the image in places that I don’t want it to and it’ making it distracting for me to try to animate and align things (I’m doing composting work with a photo). Does anybody know how I could fix this, I’ve looked and tried many things, but haven’t been successful. Thanks bunches.