I have a vehicle model, I created one wheel, then duplicated (shift D) 3 times, moved all 4 wheels to a seperate layer and then parented them to the main body. This seemed all ok and worked as expected
But when I try to UV map the entire vehicle I cannot get the wheels to show up in UV map with the main body mesh.
Was I wrong to move the wheels to a separate layer or is it maybe the fact they are parented to the main body what is causing the problem ?
As far as i know uv maping works per object/mesh , in that case as your as parenting your wheels to the body they are are seperate objects/meshes so will have seperate uv maps. To have them in the same uv map i think you would have to join the mesh objects into one mesh (ctrl j)
Thanks for the tips guys, for some reason I was incorrectly thinking that because my objects were parented they should be treated as one object and hence one mesh.
Cntrl J did the trick
Thanks for the link Spin, but I had already figured out the basics of UV mapping from an excellent Coke Can Tut