And it’s either something I’m not getting right, or something I’m misunderstanding how it works.
Actual color of the block is light gray, made it brown for this illustration.
- Make the block.
1b) Set the base color of the block.
- Added texture channel 1
2a) Material set to Stucci, defaults values in the panels
2b) Map Input: Orco, Cube, size XYZ to 10
2c) Map To: Nor(1), Nor[4.62]
- Added texture channel 2
3a) Material: Image that is a blue / white screen of the grout between the rocks as seen in the bottom image which has the first 2 channels turned off.
3b) Map Input: Orco, Cube
3c) Map To: Nor(1)
- Added texture channel 3
4a) Material: Image that is the faces of the stonework, the grout between the stones is set to transparent.
4b) Map Input: UV, Flat
4c) Map To: defaults
Expected results is that channel 2 would deform the surface and cause the surface to darken towards the bottom of the stones in addition to deforming the edges of the block, giving it a rougher look. Am I doing it wrong?