this is a wip i’m currently working on.
it’s a scene by Bertrand Benoit (BdB).
i’m using it as a test scene during my development of the alpha9 python exporter for lux,
as it’s not made by me so it’s good test material.
a lot of materials use various maps on diffuse, specular and bump channels.
i think the textures are still a bit too dark & dull looking though,
i’m working on a gamma correction system.
it’s lit by an EXR env map, and i added some bloom (maybe a little bit too much ?)