In the video I wave my cursor over the part of the code that scales the cube object (that has wireframe material) to match up with where the mouse cursor is, and I’ve provided the blend file below.
I’m not sure how to get a local location out of the mouse cursor, relative to where the cube object that scales is spawned. I might not be wording all this correctly, so my apologies for any misunderstandings. :spin:
Selection.blend (527 KB)