And now that I seem to have Maya + Arnold working after 2 days of headache, I can’t find that hard drive.
Investigating the UI more and I see lots and lots of things that are in Blender but lack the super convenient way you can access them in Blender. Look at selection, align camera to polygon, create camera from view, fly tool, walk tool. There are equivalents to wireframe, solid, material preview, use scene lights, xray, but I strongly prefer the ui for those in Blender along with the Z menu.
I cannot figure out how to look through the camera, lol. At least I cannot figure out a convenient way to look through the camera. If I hit Cycle Through Cameras enough time I’ll eventually get to the camera I added.
I don’t think Arnold is going to succed at using my GPU to render. Oh wait, it didn’t crash. 37 seconds for a sphere and a plane with 1 area light in a black environment. The area light defaults to a value that cannot be seen. Ok renders in only 1 second now.
Holy hell. I can dock and undock windows without crashing this time! OMG I can delete a light without crashing! It’s almost usable!
Cool I can navigate the material preview
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Like EEVEE it seems unable to show anisotropic rotation.
Yeah, no clue how to render from the actual camera point of view.
I do wish I could trigger a render from the current perspective view in Blender. I can, but not using Cycles. I wonder why they don’t let Cycles work for that.
Render Region doesn’t seem to work with Arnold.
Being limited to just the one 3d viewport is annoying. I’d have 6 or more on 2 screens by now in Blender.
Useful tooltips!
I finally found an old maya file. The old Chamber of Secrets scene from a video game I wanted to try to clean up the geometry, apply and align the textures, and render it with raytracing. The main reason I didn’t do it in Maya was because it would crash any time I deleted a light. Trying to anything to this older version now compared to all the things I remember doin in the Blender version, it’s just so off-putting. I need fly/walk at my fingertips for navigating. I need the fine grained geometry display options of Blender. I really really need several 3d viewports in various display configurations.
Even though I want something like Maya’s Hypershade window in Blender, I vividly remember trying to make sense of those texture file names and all the guesswork of which textures were used on which objects. Somehow, in Blender it was near effortless. The only real annoying thing was once a material/texture became familiar to me, it was annoying to try to find a small object with that texture. Like I wanted to add a witches pot in the middle of the room and I wanted to use a material I had used on some other object as a starting point but I couldn’t think of what object in the room I needed to look for.
I can actually use Arnold in the viewport this time!
I can no longer render with the gpu for some reason. Error messages.
Tear-off menus are sooo useful.
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