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Mesh Fix and Optimization Video Tutorial
MOTIVATION: Same game object mesh contains bad triangle normal that need to be fixed. Also, flipped triangles, redundant quality, duplicated triangles. We want to preserve the tangent and improve or fix others preparing the model for the final unwrapping UV Mapping phase. We need a Youtube video tutorial about this process. We give you the mesh to optimize.
Improve triangles normal orientation
Adding triangles for closing holes or by moving the intersections.
Mesh reduction by deleting redundant triangles
UV Mapping Unwrapping
LOD in the game, it will be apply an automatic, so it is not needed.