At this moment I am working on a 3rd person RPG (thats my goal) I have a character textured and rigged… Now what? Do I export it and start making my control cycles (any tutorials for this?)… your help is appreciated.
Want to see a little of what’s possible? (note this is an experiment)
This uses logic to walk like a real boy pinocchio
WSAD move
Space jump
mouse = lean
Right ctrl (sneak?)
Attachments
physicsUpdate.blend (7.35 MB)
Check out my example…
I’ll post a full rig in a while, I just have a lot going on, (but am always home)
Attachments
PulsesOfForce (groundSense).blend (477 KB)
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Moved this posts out of the other thread.
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Well, it’s 3rd person rpg so you have a lot to do
- main character movement and attack animations
- your first level with moving character
- 3rd person camera
- monsters: concept, model, texture, rig, animate, movement, AI, pathfinding
- inventory system, equipment slots, items, stats
- combat mechanics melee/shooting active/turn-based
- story & concept, dialogues, cut scenes
For example. When starting a game I often try to get everything achieved on a rudimentary level before moving on the next task and then later come back and polish it some more.