Now what?

At this moment I am working on a 3rd person RPG (thats my goal) I have a character textured and rigged… Now what? Do I export it and start making my control cycles (any tutorials for this?)… your help is appreciated. :slight_smile:

Want to see a little of what’s possible? (note this is an experiment)

This uses logic to walk like a real boy pinocchio :smiley:

WSAD move

Space jump

mouse = lean

Right ctrl (sneak?)

Attachments

physicsUpdate.blend (7.35 MB)

Check out my example…

:smiley:

I’ll post a full rig in a while, I just have a lot going on, (but am always home)

Attachments

PulsesOfForce (groundSense).blend (477 KB)

*** moderation ***
Moved this posts out of the other thread.
Please do not hijack threads that do not belong to your topic. Better open an own one.
*** end of moderation ***

Well, it’s 3rd person rpg so you have a lot to do :slight_smile:

  • main character movement and attack animations
  • your first level with moving character
  • 3rd person camera
  • monsters: concept, model, texture, rig, animate, movement, AI, pathfinding
  • inventory system, equipment slots, items, stats
  • combat mechanics melee/shooting active/turn-based
  • story & concept, dialogues, cut scenes

For example. When starting a game I often try to get everything achieved on a rudimentary level before moving on the next task and then later come back and polish it some more.