Nox 0.40 Released (Free Physically Based Renderer)

Tried this one a long time ago but could never get it set up right with Blender. I’ll have to give it another shot at some point.

too bad it is only windows

When I first heard about it, NOX didn’t even support bumpmaps, it would be a shame if, sometime in the last year, decided that a fancy UI to mimic the Octane engine was more important than basic shading functionality such as that.

It also seems to be coming across as a spare-time project for the guys at Evermotion, because the main list of changes gives the impression it’s being developed that fast either.

They changed their website around recently and seem to have removed the feature set. It actually seemed pretty extensive but I can’t remember everything off the top of my head. I’ll take another look and see if I can find a link for it.

i keep getting a “no emitter found error” :frowning:
some of the gallery pics look nice, just cant seem to get it to work.

ok got it working… check emitter in material tab,
you dont need to go into NoX material editor… (i was using that only and it didn’t work)

Uhh, it supports normal mapping and displacement. I don’t recall bump being supported. But don’t be so negative. With normal and displacement mapping, how important is bump to you? Would you use it even if bump was supported?

By the way, it doesn’t look like Octane.

NICE. I was waiting for it!

this renderengine is really great!!..I think I will learn it…sooo cool, thanks

Cool, I haven’t used NOX in a while now. I will probably try this new release out in a bit. I will have to switch to my Windows PC first though unfortunately.

holyenigma74, could you please give us a little more detail about how you got it working? i just get a black picture. the emitter not found error went away after i placed a plane with emission ticked. but even then the i just get a black picture. increasing the watts did not make any difference. i am using blender 2.69 (the latest)

if using a plane emitter, make sure the normal is facing the object…

make sure emitter is checked in the material tab(at the bottom),
and use a high emitter # like 1000

look at the getting started guide for blender, also you can download the
Nox with scenes included and look at those.