http://www.evermotion.org/nox/gallery (psst, check out the gallery :D)
Supported features: mutlithreaded 32/64 bit standalone ms windows application gi based on metropolis light transport materials
multiple layers
physical based micro-facet model
transmission
fake glass
dispersion
opacity
emission
textures + simple processing
local and online material library
regions (only direct ligthing)
cameraphysical exposure settings - iso, apeture, shutter
physical based realistic dof or fake dof in post-process
aperture shape settings
realistic bokeh effects
sunsky system
blend layers
post processexposure correction (ev)
standard color correction: brightness, contrast, saturation, rgb, temperature
curve (rgb or luminance)
camera response functions
vignette
bloom
glare
fake dof
chromatic aberrations
grain
load/save post settings
3dsmax plugin
nox sunlight
nox camera free/target
nox material
exporter
renderer in another process
blender script
nox sunsky
nox material
nox camera
exporter
renderer in another process
files compatibility
typical image files (jpg,bmp,tiff,png,gif)
exr image file
scene as custom binary or xml file
materials as xml file
postproduction settings as xml file
blend settings as xml file
final post as xml file
autoupdate
Not yet supported features:
- displacement
bump/normal mapping
subsurface scattering (sss)
instancing/proxy
sky portals