after googling did not turn up anything useful, I try to find an answer here in the forums.
I’ve been working on non-photorealistic renderings (pixel art, cel shading, etc.). I get by fine with the toon material and emission. But one material property that could come in very useful would be to have a shadeless material that is still affect by light, but only in brightness and tint for the whole material, without showing any shading or shadows.
So, say an evenly lit character approaches a point light the whole character would start getting brighter - just like in older gaming engines.
Is there any way of achievingthis?