I’m trying to import an FBX that has a lot of nulls rigged into various places in the skeleton. Some are attached to the feet bones, some to the hands, some to other bones.
Using the Blender FBX import is importing the nulls, but breaking them out of their rigged hierarchy. So they are in the scene, but all just at the scene level.
Does anyone know how to retain nulls position in the rigging on import?