New to Blender (come from a Maya background). Trying to get my head around the workflow around Blender and I need some clarification. Using v 2.57.
I originally thought that the object/data concepts were similar to the transform/shape nodes in Maya, but I was wrong:
First, it seems that I can’t get an object without data as its direct child. Am I mistaken? If not, how do you organize your objects hierarchically? (Sure, you can parent an object under another, but when you try to link/append the parent, it doesn’t bring it’s children. I dont want to link all the individual components of my objects.) Can you parent more than one data to a single object?
Also, when looking through the render camera, if I want to adjust its position/orientation, the viewing camera becomes a floating one, and the render camera remains static. (I can move the render camera using the 3Dview controls and the other editors though). How can I change this behaviour?
Furthermore, I installed a keyconfig preset which works great, but even though I have it selected when I “save user settings”, this keyconfig is not loaded when I create a new scene or open an old one. (I need to go back in the preference or splash screen to set it back.) How can I make this preset the default one? (I’m on OSX)
I saw in a video tutorial the oops schematics. Was that abandonned for 2.5? The documentation seems to imply that we still can access it from the outliner. Not the case for me. Is it a bug?
Ok, enough for now, I’ll have more questions later.
Thanks a lot.