I’m wanting to have a look into NURBS as it’s an area I have tended to avoid in my modeling. I’m wondering though what the main reasons for NURBS are. Are they an early attempt at making nice curves from the “Money for Nothing” era? Given the smoothing options now available in 3D applications, have NURBS been made redundant?
A few of the tutorials I have seen appear to use NURBS as a starting shape which gets converted to poly for the “real” detail. Or, they are fairly crudely used for one tiny piece of a set, like a kitchen sink. On the other hand, I remember Kyall Thompson (tutor at Media Design School when I was there) showing the class an awesome model cow which turned out to be something of a patchwork quilt of NURBS squares. (He said a student made the model in a single night, or was it a week? To this day I’m not sure whether to believe him)
NURBS feel to me like modeling with magnets compared to the direct vertex control I am used to.
Why do they exist?