In 2.49 and 2.5 I have found that the nurbs sphere has quadrant-like creases (‘hot-cross buns’ pattern). This is messing with the surface quality of my surface normal textures.
It is immune to resolution increases. I even tried re-entering the exact weight values for a sphere.
Anybody know why this is? I read somewhere they aren’t true ‘rational’ NURBS for usability reasons, but I don’t know what the fix would be either. (please no suggestions to use polys)
BTW, the issue is still there in the nurbs branch…I tried that too.
thanks