Hi, i hope this i an appropriate place to ask for this. I am looking for an equivalent to the “surface constraint” in XSI. It works only with nurbs meshes, the constrained object sticks /rides on the the Nurbs surface and the placement is specified by U/V-values.
It is my most wanted feature in blender, since i use this all the time in XSI.
I looked at the Python API for the nurbs class. I was hoping to find a function that returns a position vector and a normal for arbitary UV coordinates. It seems like you can only query the control points though.
Has anybody written a script like this yet?
Edit: I just had an idea of how i can get this result without a nurbs surface but with curves and path constraints. if i have three objects constrained to two paths i can use the TriangleNormal and the average positions.