The presence of water and carbon based soil suggests that eons ago, there may have been some form of life on Darrotera, but the Thalia Imperium had little reason to care. Their only concern was that its location in the Serpent Belt made it a convenient location to dispose of depleted fuel cells and broken drones - items that would have been problematic to store elsewhere due to their volatile nature. The loads of toxic chemicals and scrap metal nearly choked out all possibility of life on Darrotera, but nature has interesting ways of surviving the toughest of situations. Not long ago, a thick red photosynthetic organism started to grow on the surface of the junk. It’s incredibly difficult to research because of the hazardous atmosphere, but rumors are spreading. Some people think it has always been there, lurking under the surface, but some think it was only recently introduced. Some believe the growth is harmless, but some believe the organism to have some kind of collective consciousness…
Perhaps the Thalia Imperium should have been more careful of where they threw their trash.
Today I challenged myself to create a procedural environment scene in geometry nodes. It was pretty tough, but I’m happy with the end result.
Almost everything is procedural. The indirect reflections are just a sky texture mixed with a noise texture for additional detail, and the post-processing is done in the compositor.
The one non-procedural thing is a sun lamp. The main lighting is actually an icosphere that’s invisible to the camera with an incredibly strong emission shader, but I needed the second sun light to supplement it.
This is really pretty, and super impressive for being procedural! You did a nice job with the rust especially, a lot of the time people go overboard with rust but when something is half submerged, I don’t think you can have enough rust I’ll be downloading this and playing around with it tomorrow for sure
Thanks. The rust was actually supposed to be moss/mildew of some type, but I decided to make it a brownish color because it fit the scene better. I actually didn’t even think of rust, but it unintentionally worked out
Oh I love this ! fantastic. It gives a strong impression of stillness. The fog, the tilt of these huge toroidal structures and the calm water makes the scene very relaxing. Like we’re long after the end of the world, and everything has been silent for centuries.