My personal challenge this time was to create a fully procedural fantasy planet in cycles. It ended up being a lot tougher than I expected! Not to mention the super slow render times you get when you’re working with volumes.
The shaders are loosely based off Samuel Krug’s youtube tutorials. He has some pretty neat stuff, you should check him out!
Oftentimes, this kind of project is done using image textures, but it’s nodevember, so naturally I had to create everything procedurally.