nView Addon (available on Blender Market)

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A video demo will be very useful.

Yes, I am working on one currently (also mentioned in the backlog on the product’s page).

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Can it hide objects during playback?

From your viewport view or the camera’s view? From the viewport, no - that would be a heavy modal to run with a interactive, movable viewport + animation playback. Performance would be terrible; I’d rather leave a backend feature to be a backend feature.

If the latter, not yet - again, that’s mentioned on the product page backlog as “automatic keyframing for animations”. Ideally after setting your scene animation, the addon would generate keyframes to hide and reveal objects. Again, that’s in the backlog and will take time.

I regularly update the product page and backlog with all planned features. You can trust it to answer what this addon can and can’t do :slight_smile: I hope to demonstrate them in a published video soon.

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Camera viewport playback is what I am looking for.

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no gumroad option ??

No, just Blender Market for now.

It’s been a while. Here have been the updates to Blender Market so far:

  • 1.3.1 (Oct 2021) - n-bounces and a bug fix
  • 1.3.4 (Oct 2021) - invert selection option, bug fixes, minor performance improvement
  • 1.5.0 (Nov 2021) - improved view frustum culling, added input for bounce distance, removed input for using scene resolution for occlusion

Next steps are frame range inputs and keyframing! Also, here’s a brief how-to-use video (using 1.3.1).

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Thanksgiving 2021 release is out! (version 2.0.0) Featuring:

  • Animation support! Analyze visibility over a given frame range. There’s even an option to keyframe object visibility for playback and rendering.
  • More organized UI. Instead of using visibility attribute toggles that look like normal buttons, I opted to a prompt for visibility options upon clicking the operator buttons.

Here’s the new promo:
nView Promo (Thanksgiving 2021 Release)

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I released three new videos as part-documentation and part-promo!

General nView usage:

Using nView for animations, including baking to keyframes:

Going over individual settings:

A quick short to showcase the add-on for the Valentine’s Day sale!

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New release of nView (3.3.1) is now available!

  • instead of a single custom camera, you now have the option to select multiple cameras from a list of scene cameras. You can also do a union operation (objects or geometry are considered visible if seen by any camera) or intersection (objects or geometry are considered visible only if seen by all cameras)
  • the camera options mentioned above are now in the redo panel instead of the main nView panel
  • a bugfix regarding frames added as part of the animation query outside the query range
  • a bugfix with backface method not handling orthographic cameras correctly. Looking into some similar issues with the occlusion method