NX-01 Texture Update (first post)

Update

http://www.stormpages.com/bapsis/nx01texwip.html

Started on the textures, want to know how you think it looks so far. Faces have also been reduced from 1000 to 928!!! :wink:

Matt

Blend on, and blend well!!!

Hey all,

Iā€™ve attempting my second game ( https://blenderartists.org/forum/viewtopic.php?t=10760 ) and wanted to show the model. I also have another shot of the old NX-01 i made that im using for the textures, but dont pay any attention to the orange on it, i forgot to have my GF pack the data so i still need a jpg or 3 before it looks exactly like its supposed to!!! :wink:

But, bla bla anywayā€¦ :wink:

http://www.stormpages.com/bapsis/nx01gamemodel.html

(Original shot)
http://www.stormpages.com/bapsis/ent.html

Let me know what you thinkā€¦

Matt

Blend on, and blend well!!!

cool! whatā€™s that green cloud?

The green cloud was supposed to be nebulous gas, but i built this pic after only using Blender for 4 monthsā€¦ :wink:

Matt

Blend on, and blend well!!!

Iā€™m pissedeth off! Four months and youā€™ve pulled that off? You are now my Blender god! Iā€™ve been at it for about one month but now where near the level yet.

Your model is very very good, if you ask me. And you did! LOL Iā€™m impressed and think it looks very very good! You have a great future in Blender. But if you donā€™t mind, a question. Your textures are superb - how did you do them? Did you fallow a tut or through experimentation?

Hope you donā€™t mine the questions - good work!

Wriker

Thanks Wriker, those are great words to hear (or read rather)!!! :wink:

The textures for the first ship i modeled was experamentation, each little pannel was modled, textured and placed carfully over the basic saucer. I think the final object count was 3500, and almost 14mbs.
Here is a wireframe to give you an idea of how it was builtā€¦

http://www.stormpages.com/bapsis/entwireframe.html

Iā€™ve not textured the game model yet, i have to take many shots of the ship and blend the pictures together so i can wrap them around the simple game model i just made here recently. So, still lots of work to do before its a playable game, but iā€™ll get there!!! :wink:

Thanks again for your comments, and questions!!! :wink:

Matt

Blend on, and blend well!!!

No problem. Iā€™m just glad you posted the pics for me to see and get ideas. And youā€™ve more than you know. You have an interesting concept there. Your method makes sense to me in a lot of ways. One of the things Iā€™ve noticed about some models is their lack of 3D skins. Yes, they are texture mapped but they lack a true 3D surface. Following your method it would be possible to add minute detail to a surface or larger detail, enhancing the models effect during close ups. Modeling a little section at a time would allow for much more depth. Interesting. It may be a longer method but one I would surely enjoy.

You may have saved me a major headache!

Thanks a million,

Wriker

No worries, glad i could help. But i will warn you ahead of time about modeling like this, it takes SOOO long to do. My girlfriend still vividly remembers the ā€œWeek of Neglectā€ when i modled that one!!! hehe :wink:

Matt

Blend on, and blend well!!!

HAHA Lucky for me my wife is addicted to ā€œThe Simmsā€ and plays it as often as I do 3D (She sits right behind me on her computer). It may be long but itā€™s a place to start. Iā€™m just not grasping texture map creation in other ways. Iā€™ve tried serveral tutorials and have had no luck with them. Iā€™m hoping that if I do very small, individual pieces I may start to catch on. Fingers are crossed. If you have any suggestions when it comes to tutorials or method, I would listen with extreme focus! LOL :slight_smile:

Wriker

0.o

it looks, good, butā€¦ whooooooooaaaaā€¦ how many polys"!"???

If i have understood polycounting, its in the upper right hand corner. I posted a cropped screenshot at the top of http://www.stormpages.com/bapsis/entwireframe.html . Iā€™m not sure which one of those numbers is the polycount. If its the Ve: , then its 1012, and im not even sure if thats good or bad for a main char in a game.
Let me know what you thinkā€¦

Matt

Blend on, and blend well!!!

Thatā€™s a good question. Why are too many polys a bad idea and how do you down the number if we have too many? I ask because I have no clue. :wink:

Wriker

Great model Bapsis,

not much in the game engine, but 1000 faces is quite few, IMHO, anyway it depends on your graphic card accelerator. Good PC with good Graphic accellerator can handle MILLIONS of polygons soā€¦

Stefano

very nice
modeling and texturein and nice atmosphere for the planet

Logik_Guy

Ve ar vertices, and it starts with a 3 on that screen, not sure tho, i think 1000 faces is niceā€¦

Thanks for all your comments guyz, i appreciate it!!! :wink:

Iā€™m thinking this might take a little longer than i originally planed, since i want to make sure every facet of this project is done really well!!! So it may be a while before i can share the game with you all, but iā€™ll keep updating my progress here!!!

Also, if any game guruz want to lend a hand, i would most definatly love to hear from some texturers and logic brick guyz (myself and plantperson will be handeling most of the modeling and some other stuff too). So, speak up, and dont be afraid to write!!! :wink:

Matt

Blend on, and blend well!!!

Updated!!!

See first post!!! :o)

Matt

Blend on, and blend well!!!