Oak Grove - Animation


Here’s my latest archviz animation. Let me know what you think :slight_smile:

some stills:

Feel free to ask me anything!




what did you do with the render? and how long is each frame?

Its rendered with mostly 64 samples in 4K with E-Cycles, denoised with Optix. Each frame took about 1 minute and 30 seconds to render. :slightly_smiling_face:

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Thanks, GPU?

rtx 2080 ti :slight_smile:

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Superb work, as always :wink:

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Thank you very much :slight_smile:

I featured you on BlenderNation, have a great weekend!

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Thank you, have a great one as well :slight_smile:

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Hi, congrats on amazing work, and thank you for sharing! What would you say are the main differences between Cycles and E-Cycles in terms of the final image “built-in” qualities? For example, does E-Cycles have better colours or is it just faster and has more features? Could you say that the same result could be achieved with standard Cycles, albeit requiring more time and effort? And finally, what colour management workflow do you use? I’m finding it really hard to work in filmic, as it seems to bleach everything and cancel details. Your render doesn’t seem to look neither like filmic, nor like standard. Thank you.

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Hi , thank you very much! Main difference and advantage of E-Cycles over Cycles is speed. It is usually 30 to 40% faster at least on my setup which is 2080 ti (which maybe considered old tech by now :smiley: ) Cant be sure about new versions of cycles and E-cycles. Colours and image quality mostly stays the same, this is just buffed up Cycles. You can achieve literally the same in Cycles :slight_smile:

I understand your problem with filmic. Mostly I try to tweak a little within the color management tab to get the look I want. I look for stronger contrasts most of the time. Also whats important is postprocessing which I do in photoshop. I really look forward to live post pro in Blender :laughing: Hope I’ve helped a little!

Thank you for the answer! It helped indeed. Also, just the fact that works like this can be achieved in Blender is already very encouraging!

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