I started off this project wanting to make a sci-fi speeder, but then I needed to make an environment for my speeder to live in… and here we are. For the building itself, I modelled basic shapes, subdivided them and modelled details on these. To convey a sense of decay, I adjusted the angles of the roof and the pillars ever so slightly. Assets I used from BlenderKit include the reclining chair, one of the wrenches in the background, and a few normal maps that I used to drive some detail for the building. The grass assets are from GeoScatter. Many of the materials are from BlenderKit or from Poliigon’s free textures. The final image is composited using a mix of Blender’s compositor (https://www.youtube.com/watch?v=1DHL3nCoIhk&list=WL&index=37 - tutorial I followed by Robin Squares) and Lightroom Mobile. I really wanted to get a two-toned orange-blue colour scheme here.
For the speeder, I used a mixture of procedural and image-based textures to convey a sense of grunge and wear. I used AO to drive a lot of the dirt textures. I learnt quite a lot about hard-surface modelling when making this model, including insetting circles into curved surfaces.
As always, the background is an image I took myself. As I haven’t been to many deserts, it’s actually an image of Honister Pass in the Lake District which has been severely colour-corrected and desaturated to look like a desert. (I just wanted an excuse to show this photograph, lol.)
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I featured you on BlenderNation, have a great weekend!
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Thank you
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