I tweaked the pic a bit. The armor has a shinier material and hair has a tad thinner strands.
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I declare this one finished.
This particualr face is called Oberon, the fairie king.
So, I was reading the Sandman comic book on couple of weeks ago, and came upon a short story titled “A Midsummer nights dream”, where Shakespeare and co. are acting their play to the exact creatures of which the particular play tells about.
So that’s where I got it from. If you have something to comment go
ahead.
very well done, specially the eyes, but hair looks more like straw . may be if you zoomed out to show more of the character, it would have been suitable.
The hair could use some tweaking in the strand’s option make them less big. with tangent shading. and a gradiant alpha so the end look almost transparent (giving impression of very thin hair).
Cool character. I’m really curious as to how you setup the hair. Did you just set it up so that it would look good from camera, or were you able to make it look good from all angles? Did you use multiple layers and curve guides? Thanks, and keep up the good work.
DwarvenFury: It looks best from that camera angle. why bother to do full hairdo, if you are use only one view, that’s what I thought.
Just like in my previous hair experiment I used only one particle emitting mesh, which is the dublicated shape of his skull. Then I just place multiple guides to make the hair go where I want.
Gabio: Yes, I try to lower the rendering times by using a bit more thicker strands, so that I could get by using little less partices. Sadly enough it shows. I’ll see if I manage to whip out another version whit tweaked hair.