So today I just randomly decided to work on something in Blender. Last time I was on vacation I had started modeling Obi-Wan’s light saber, so I decided to finish that up. So after a bit of blending, I came up with the following:
Obviously, there are still some details missing and no textures yet, but that will change.
I like the modeling so far, and especially the fuzzy reflection off the ground. To complete this effect, you should move the lightsaber up (or the plane down) just a little bit, so that the lightsaber is truly “floating”. Nice work!
No, it looks like metal. Looks good.
You’re very good modelling.
EDIT: I searched for the lightsaber, the pommel is too dark. Set the material colors closer to white…
I’ve tweaked the materials a bit. I see what you mean about it being too dark, however I believe that is due to the background, which is dark, and the fact that the ground plane is essentially a fuzzy mirror. Here is the same image with nothing changed but the sky.
And here is another version, but with some changes to the shader:
The original part used to make the rear grip was a metal gear. If you observe the photos of the original prop, or even the master replicas version of it, you can clearly see chipping on the edges where the original bare metal shines through.
Well, its been awhile since the last update, but I’ve been really busy with other things.
Anyway, I finally got around to working on this again yesterday, and I textured the lower cylinder portion (originally a connecting tube from a Graflex 3-cell flash-gun). I also tweaked the shader settings on the rear grip and found a setting I’m much more happy with.
As far as the rear grip goes, I would check out the (by now well known) tut on Metal Texturing, as the part that goes over chipping of paint on a metal surface would really help to make those chipped parts clearer visually (as it does, it does just kind of look like random splotches of something, with a bit of work and texturing/painting, rust and grime and slight cracks, it could sell it). Overall though, the texturing so far is going pretty damn good, and the model itself is outstanding.
I see what you mean about the rear grip, but I’m not sure exactly which metal texturing tutorial you’re referring to. Do you have a link or the name of the author?