I noticed that Blender has got a problem with exporting OBJ files.
Any object contained in the exported OBJ model will have reset its origin and axes orientation. Object’s origin will always be moved to world origin, and the axes will align to world axes.
This is problematic, because sometimes I need to have this data kept for use in other 3D software.
My question is: is this Blender’s issue that it doesn’t handle object origins properly when exporting OBJ, or it is inherent for OBJ files that they always get object origins reset? Can it be fixed?
What are your experiences with other software? If you export an OBJ from 3ds max, Maya, Cinema 4D, Modo or whatever, do they keep origin positions and axes orientation?