Hi, I’ve bee struggling with this for a while and haven’t found anything in the forum so far that helped.
I have a .obj model that needs to retain it’s structure once exported by Blender, but Blender is not exporting the way I want, although I have tried adjusting the settings for export, perhaps someone can help.
My model when opened in UVMapper has these stats :
vertices = 10309
textures = 10309
normals = 10309
facets = 16872
groups = 1
materials = 1
regions = 0
BUT when I load it into Blender (not changing anything) and try export it, I either lose or gain stats, which is no good for what i want. I need to retain the stats to create morphs.
The closest I get is (selecting UV’s,Material,Selection Only and Objects from the mesh export options)
vertices = 10309
textures = 8870
normals = 16711
facets = 16862
groups = 0
materials = 1
regions = 0
Can anyone see what the problem is at all, or am i missing doing something.
I need to meet these criteria for the exported mesh :
It should be a single triangle mesh.
It should have a single material for the entire mesh.
It should have one set of texture coordinates per vertex.
It should have a single normal per vertex.
Anyone know the settings to do that ?
Thanks for any help.