I would like to export a textured OBJ mesh (its a STL exported from CATIA) with Blender but the result is crappy : I loose many many faces, but no vertex
Result : only 1036 faces
I use the default OBJ export options.
What can I do ? Thanks
Post a link to your blend file.
The file is enclosed to this post
I tried to re-import the OBJ exported : it look like there is a non-compatibility between MeshLab and Blender because Blender import perfectly the OBJ created
robinet.blend (961 KB)
Exported obj from blender, imported obj into Meshlab I get the attached screenshot
meshlab 1.3.1 and blender 2.63.12 on FC15 does it just fine too.