obj exprot - FGons?

(Vilem Duha) #1

Hi, I just want to ask if obj export is supposed/does export FGons, or if it’s about the Softimage/XSI side here. Fgons get imported nice, but after reimport to SI XSI it leaves blender made edges. thx

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(ideasman42) #2

blenders fgons are fake, so to convert them into real ngons in python could be “very very slow” - on the flip side its possible and would be ok with low to medium poly models.

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(Tom Telos) #3

Blender fgons are fake??

Could you expand on that, please?

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(Vilem Duha) #4

they are fake as you still can’t use them as fgons in other apps - cut them etc as you would expect.

My reason for exporting is that sometimes I use blender as UVmapper, and need to get an n-goned model to Blender, map it, and get it back.
I’ll probably use only quads next time, it’s just better. :wink:

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(ideasman42) #5

its a valid feature request, wavez has asked for this also. This is low priority for me but definitely worth adding when I have some time - or I would accept a patch from somebody else.

A general utility function for this would be nice - you could pass it a mesh and it would return the vert/uv loops for 5+ sided faces as well as a list of faces used to make up each fgon.

Not worth putting loads of effort into since BMesh has real ngons :wink:

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(Vilem Duha) #6

thanks for reply. Yeah, waiting for BMesh seems a good idea not to waste time.

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