I had imported a character made up of multiple objects that was in OBJ format. Afterwards, for some reason, it seemed to leave the UV map off random objects, so the texture has been screwed up as a result. Why has it done this?
I had imported a character made up of multiple objects that was in OBJ format. Afterwards, for some reason, it seemed to leave the UV map off random objects, so the texture has been screwed up as a result. Why has it done this?