Object acting as decall possible?

(purplep) #1

Hi all,

I can use an empty to place a texture on a sphere. The texture will then follow the flow/shape of the sphere. This is called a decall according to my knowledge.
Is it possible to use an object/mesh as a decall? And if it can, how?
Example of what I mean: I have a flat circle. I want that flat circel to be glued to the surface of the sphere. When I move or distort the circel it shoud follow the shape of the sphere.

Hope I made myself clear.


(IamInnocent) #2

Well, you can do a render of it, on no background world and decal that…
If you want to ‘decal’ the real object you could use Retopo but it would be a mess of an affair most likely unless you have a ton and 3/4 of vertices in you ‘decal’ and the object to decal on is multiresed to death…
…well there are ways of cheating death for a time. Call back if that’s what you want and we’ll see.



(Lord of the Rings Junkie) #3

What you describe sounds like it would require a type of retopo modifier or something.


(purplep) #4

What I was thinking:

Imagine I have a simple head and I can project simple animated objects on the surface of that head, I wouldn’t have to include the eyes in the actual head object itself.
I still want to be able to deform the simple objects for animation. Therefore I thought projecting the shape of a flat object on the head would be easier to model and easier to animate.
So I am/was just curious if it is/was possible or not. Seems not.



(Lord of the Rings Junkie) #5

Hmm, look into lattices.