I can use an empty to place a texture on a sphere. The texture will then follow the flow/shape of the sphere. This is called a decall according to my knowledge.
Is it possible to use an object/mesh as a decall? And if it can, how?
Example of what I mean: I have a flat circle. I want that flat circel to be glued to the surface of the sphere. When I move or distort the circel it shoud follow the shape of the sphere.
Hope I made myself clear.