Some blend files that i’ve downloaded have objects that are wireframe (and only they are) in object mode—and it’s not wireframe viewport shading. They do have faces in edit mode. I was wondering how this is done? Trying to meshdeform a face and it’d be nice if i could see past the deformer’s surface without going into wireframe mode.
Select Wire as the drawtype for your object.
Richard
Many thanks! Couldn’t proceed without getting that right.