I’m trying to get one object to attract another object, the distance doesn’t matter, I just need one object to be pulled towards another. I think it involves using vectors, which completely confuse me. Thanks for any help.
Thank you, that’s exactly what I needed. I still don’t fully understand it, but it works.
Does that help?
Hmm, since vectors apply here, how do I get so that objects orient themselves towards an object? Lets’s say I want objects to be attracted to an empty, but using their z or y axis. It’s like track to object, but without the flip (if I have object A orbiting object B, obj B tracks to A, once A has done 1/2 turn, then object B will turn 90 or 180 degrees on its own z axis…).
was looking at the same problem… thanks Social!
You can use alignAxisToVect to orient object A toward object B.
You don’t really need to use vectors in that case.
I have a simpler way, an always attached to a track to actuator and to a motion actuator, works for me…
Under the animation buttons there are track-to XYZ buttons, just select the axis you want pointed at the object.