Object Baker

(Meta-Androcto) #1

Had this in mind for months.


thanks, m.a.

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(outbacksam34) #2

wow, love your idea man! I’m surprised no one’s done this before.

Can you show how you did those materials? I’m doing a toonish animation but nothing I’ve created so far has looked right. Yours looks pretty perfect though.

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(Meta-Androcto) #3

Hi outbacksam34,
Toon edges on,
Machine = blend texture for red glow, 2x Musgrave set to Cell Noise, tweaked greys in colorband for patchwork.
mini landscape = green blend texture over standard brown material
tree = emit to cancel toon edges a little.
floor & wall = stucci
all subtle & size reduced.
About 20 textures mapped over solid color, some set to uv, but not uv mapped.
All procedural.
Around 30 colors.
Most objects made with python scripts.
m.a.

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(dudecon) #4

Sweet MA! I like it.
I wish there was a way to distance attenuate the edges on the toon renderer. It seems to wipe out the details on far-away objects. Are the statistics on the wall drawn from anywhere in particular, or just made up?

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(Meta-Androcto) #5

stats are just made up, although I made it to represent the continual increase of Blenders popularity/new features.
made with tweaked Bar Graph O Matic script.
I too would like to see the toon edge settings improved with thickness values.
glad you like it:D
m.a.

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