Had this in mind for months.
wow, love your idea man! I’m surprised no one’s done this before.
Can you show how you did those materials? I’m doing a toonish animation but nothing I’ve created so far has looked right. Yours looks pretty perfect though.
Toon edges on,
Machine = blend texture for red glow, 2x Musgrave set to Cell Noise, tweaked greys in colorband for patchwork.
mini landscape = green blend texture over standard brown material
tree = emit to cancel toon edges a little.
floor & wall = stucci
all subtle & size reduced.
About 20 textures mapped over solid color, some set to uv, but not uv mapped.
Around 30 colors.
Most objects made with python scripts.
Sweet MA! I like it.
I wish there was a way to distance attenuate the edges on the toon renderer. It seems to wipe out the details on far-away objects. Are the statistics on the wall drawn from anywhere in particular, or just made up?
stats are just made up, although I made it to represent the continual increase of Blenders popularity/new features.
made with tweaked Bar Graph O Matic script.
I too would like to see the toon edge settings improved with thickness values.
glad you like it:D