I’m trying to replace an object’s mesh by a bigger one.
After using the EditObject/ReplaceMesh Actuator, I noticed the new mesh disappears near the edges of the camera. See Blend below.
What is the proper way to update bounds after having replaced the mesh ?
Do you need instead to kill the first object and create a new object, copying every property ?
Sorry if it’s been asked before.
It seems a common issue, but I searched for this problem in this Forum and couldn’t find the answer.
edge.blend (460 KB)