Well, i’ve a problem:
ok.blend (574 KB)
in my game i want to pickup a object (a cube or a sphere or… doesn’t matter). the object have to “flee” by walls, the same like it is in real life. the problem is, i dont know how to pickup the object (not only parent it like it is now) and i don’t know what i have to do when ray cast collides IN the cube. I want the cube “flee” ON the cube and not IN the middle of it.
thanks for help.
srry for grammatical faults.
(the script advices are in german sry)