So, I normally use FlashCS6 for 2D animation, and compared to blender it’s quite superior for 2D animation, but it also takes a HECKIN long time. I’m creating some similar 2D puppets, but for blender for speed, as well as a variety of advantages.
Now traditionally, there are a variety of ways to key-frame 2D animation in blender, but I’m interested in finding a way to make the process as autonomous as possible. I want a puppet comprised of billboard planes with images mapped to them. These planes will be grouped into “Symbols” similar to Flash CS6, and based on this symbol’s rotation, individual objects within the symbol would change their image.
Here’s a concept I made.
However, I also need to be able to manually over-ride the rotation on specific frames, and specific objects. The head would be a separate symbol from the body, ect.
I know this is not what Blender was created for, but I think it could be a great asset and have several advantages over Flash, especially in background assets.
1.No, I don’t animate ponies. It’s just an example.
2. I can’t use drivers, as I need multiple symbols/instances to rotate independently.
I’m looking not only for help on the best way to do this, but also your input if this would actually be practical. FlashCS6 is powerful, and although it takes a months to make a 5 second animation in it, it will be hard for blender to compete in quite a few ways.
Tips? Hints? Tutorials? Thoughts?
Your time is appreciated!