I created a Lego model and import it into Blender.
My Problem is I want to decimate the polygons on each Lego brick. I would do it manuelly but 4000 Bricks are too much.
Im a noob in codeing maybe someone can help me.
What I need:
A script or code piece which add automatically the decimate modifier with 0.8 and apply it on all 4000 Bricks wihch called almost the same ( Brick0001, Brick0002…).
I need to optimize them as good as possible. Thats the reason for decimate it before I join them to one object.
If you have more ideas for optimizeing them, I would love to hear them
The Blenderversion is not that important. I have 2.79 and 2.8 and I could use any of them.
Thanks for help