I’ve been using Blender quite a bit now and I’ve encountered a lot of stupid errors. Today something weird happened again and it drives me crazy.
One of objects in my scene (the most important one) is invisible to Blender internal renderer but works fine with Yafray. It is counted as 99 objects with nearly 550k verts 500k faces (see attached jpg) even though it has 2574 verts, 5076 edges and 2506 faces (x2 since I use Mirror). Every bit separated from it adds 99 to the counter.
The error appears in last 4 files I saved out of 54 (maybe some kind of magic number?).
Any suggestions? Should I even bother trying to find an answer?