Hello,
I’m doing a project in Blender 3D with the game engine. How do I make it so that when the object controlled by the player, hits another object, it switches to a new scene??? I tried using the collision sensor–and—Set Scene, and it didn’t work. Would appreciate exact settings to use for the physics.
Thanks!
Carpetfizz
Can’t say for sure without looking at the .blend, but it sounds like you’re trying to detect a static object, which generally doesn’t work.
In order for the collision sensor to detect an object, that object must be set to something other than “Static” in the physics settings.
Oh kk, thanks, I will try that!