Object color driven health bar system

R = fullness - 0 = empty 1=Full

G = Modelo repeat = “Ammo count” set as 1/MaxAmmo

B = Color - 0-1= rainbowAmmo_health_upbge_0.3.0.blend (702.3 KB)

2 Likes

amount of healthbars in this case :wink:

I assume it just depletes smoothly not per bar right? (not home, so can’t look for myself atm.)

Nice work looks great, thanks for sharing!, but omg what a tree is needed for it lol.(i still did not dive into nodes lol)

Ammo_health_upbge_0.3.0.blend (730.5 KB)